The paranoid
For this location the lighting was designed to create a constant sense of unease and general tension without leaning into horror. The goal was to make the environment feel unstable and oppressive through subtle contrasts, restrained color palettes, and carefully controlled shadows, leading the path to the main Boss room, with carefully placed lights to divided the space and keeping clear the fighting area.
Music credit to Funcom and Knut Avenstroup Haugen.
Hope you enjoy it! ^^