Ana Belén Hernández
Ana Belén Hernández
Senior Lighting Artist - Funcom
Valencia, Spain

Summary

As an architect I have been always very intrigued by the relation between light and space. I decided to improve my 3d skills and learn about real-time rendering. Video games and Unreal Engine gave me all I was looking for to develop my career and supplement my profile and skills. Nowadays, I work as a principal lighting artist at Shapefarm, being part of the production of AAA games. Previosly, I worked at Ubisoft, working on titles such as : "The Division 2" and "Assassin's Creed: Valhalla".

Skills

LightingEnvironment DesignEnvironment ModelingArchitectural VisualizationArchitectural DesignArchitect

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Rhinoceros
Rhinoceros

Productions

    • Video Game
      Dune Awakening
    • Year
      2025
    • Role
      Senior Lighting Artist
    • Company
      Funcom
    • Video Game
      Assassin's Creed: Valhalla
    • Year
      2020
    • Role
      Lighting artist
    • Company
      Ubisoft
    • Video Game
      The Divison 2
    • Year
      2019
    • Role
      Lighting artist
    • Company
      Ubisoft

Experience

  • Senior Lighting Artist at Funcom
    Remote, PT
    June 2024 - Present

  • Principal Lighting Artist at Shapefarm
    Remote, JP
    November 2023 - April 2024

  • Senior Lighting Artist at Shapefarm
    Remote, JP
    May 2021 - November 2023

  • Lighting artist at Ubisoft
    Barcelona, Spain
    October 2020 - Present

  • Lighting artist at Ubisoft
    Sofia, Bulgaria
    May 2018 - October 2020