Ana Belén Hernández
Senior Lighting Artist - Funcom
Valencia, Spain
Summary
As an architect I have been always very intrigued by the relation between light and space. I decided to improve my 3d skills and learn about real-time rendering. Video games and Unreal Engine gave me all I was looking for to develop my career and supplement my profile and skills. Nowadays, I work as a principal lighting artist at Shapefarm, being part of the production of AAA games. Previosly, I worked at Ubisoft, working on titles such as : "The Division 2" and "Assassin's Creed: Valhalla".
Skills
LightingEnvironment DesignEnvironment ModelingArchitectural VisualizationArchitectural DesignArchitect
Software proficiency

3ds Max

AutoCAD

Photoshop

Substance 3D Painter

Unreal Engine

Rhinoceros
Productions
Video Game
Dune Awakening
Year
2025
Role
Senior Lighting Artist
Company
Funcom
Video Game
The Divison 2
Year
2019
Role
Lighting artist
Company
Ubisoft
Experience
Senior Lighting Artist at Funcom
Remote, PT
Principal Lighting Artist at Shapefarm
Remote, JP
November 2023 - April 2024
Senior Lighting Artist at Shapefarm
Remote, JP
Lighting artist at Ubisoft
Barcelona, Spain
Lighting artist at Ubisoft
Sofia, Bulgaria